It’s also helpful (but not necessary) to read the Intermediate OpenGL ES 2.0 with GLKit chapter from iOS 5 by Tutorials. By the end, you’ll have a basic starting point you can use for your own 2D game engine!īefore reading this tutorial series, I recommend reading the Beginning OpenGL ES 2.0 with GLKit tutorial series. The goal of this tutorial series is to keep things as simple as possible, and walk you through the process step by step. I’ve tried to make this tutorial series as similar as possible to the above Cocos2D tutorial so you can compare the two to see the differences in implementation if you are curious. That, my friends, is where this tutorial series comes in! In this tutorial series we’re going to take the simple 2D “pew-pew ninja” game from our beginner Cocos2D tutorial and implement it completely in OpenGL ES 2.0, with GLKit! But how do you create classes for sprites, move them around, add your game logic, and handle scene management? How to take that rotating box and turn it into a full game is usually left as an exercise to the poor reader. There are a lot of great tutorials out there on OpenGL ES 2.0, but they usually stop after drawing a rotating cube on the screen. This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |